I'm wondering if the recover action needs more explanation. There's a great disparity between the timescale in the game and the power of the action. If resting 2 stamina can take 10 seconds or 2 hours it'd make sense to always rest fully towards the end of an encounter. It hasn't been a problem yet with none in my group paying too much attention to the flow of their resources. But we've never actually run out of them either. I'm thinking that I would rule it that resources lost in a superior time-dimension put a cap on how much you can recover in a lesser one. But I'm not sure if the intention isn't that you're supposed to be able to top-off at the end of scenes. But maybe it's even supposed to be limited by some in-fiction means. I don't know! So what is the intention behind the mechanic?